Marvel, as OTG (third person OTG) transitions into doing some match commentaries!
They’ll get better with time, as DotA requires a seriously different plan of attack (compared to HTSF), as well as a WILDLY different change of commentary pace coming from HTSF, which demands a keen eye/tongue, lots of MOBA/DotA specific knowledge and to actually pay attention (attention is like kryptonite to me).
Apologies if this kinda thing isn’t appealing to ya, but it’s what I’m enjoying atm, both game and commentary wise.
RLM1:
RLM2:
RLM3:



You could seriously by a sports commentator or something. Although I dunno if the accent would be acceptable for most people.
Glad to see that I’m not the only one that likes a bit of back and forth challenge between the teams. The people in the spectator’s box were bitching and moaning at the end of RLM3, but is it really entertaining to watch just one team win uncontested? Nah, never.
Anyhow, I muchly enjoyed the commentary you put out. The only thing that could surpass it is a bit of DotA2 HTSF out of yourself. ;)
Youtube? What is this black magic?
What have you done with OTG #1 and #2?
I enjoy the commentary you provide for your own gameplay , but this I will not watch. It’s worse than sports commentary, which I cannot stand at the best of times. It’s all just hearsay and speculative nonsense, but at least with sports commentary, the commentator has information regarding the players and the match is usually of some significance. This is like going down to the local park and commentating on the neighbourhood children playing basketball who are complete strangers to you. Hope you return to the HTSF format soon.
Nice but some of this is confusing to me since I’m not in the beta. The basic concepts I can understand from LoL knowledge but that’s about it I suppose.
Still not a bad watch though.
I like it.
Hey OTG!. I’m not one of your most ubiquitous commenters as I keep a relatively low profile when it comes to watching and enjoying you videos. But I feel that their could be a bit of improvement in the operational aspect of this format. For example, I noticed that you tend to move the camera alot when trying to get a good, fixed position for recording a clash (I’m not familiar with gaming terminology lol). I’m not sure how you could fix that but a bit of research probably wont hurt haha.